
30. Register AEhex
Data7: Unused (Must be set to 0.)
Data6: SPD6
Data5: SPD5
Data4: SPD4
Function: Bit map data settings
Operation: The color palette color specified by these 3 bits is loaded at the specified sprite coordinate.
This data is valid when SPAI is 1 and SPDF is 1.
Data3: Unused (Must be set to 0.)
Data2: SPD2
Data1: SPD1
Data0: SPD0
Function: Bit map data settings
Operation: The color palette color specified by these 3 bits is loaded at the specified sprite coordinate.
31. Register 2Fhex
Data7: Unused (Must be set to 0.)
Data6: Unused (Must be set to 0.)
Data5: Unused (Must be set to 0.)
Data4: Unused (Must be set to 0.)
Data3: Unused (Must be set to 0.)
Data2: SPRTARA
Function: Sprite pattern display area setting
Operation: Sets whether the sprite pattern display area is limited to the drawing area or is set to the whole
image area, i.e., the sprite pattern can also be displayed outside the drawing area.
SPRTARA = 0: Display only in the drawing area.
SPRTARA = 1: Display outside the drawing area also allowed.
Data1: SPSB
Function: Selection of sprite pattern 1 or 2 as the sprite B display pattern
Operation: Selects whether sprite pattern 1 or 2 is displayed as the sprite B display pattern. This is selection of
the pattern whose display is turned on by the Data1 (DSPB) bit in register 0Dhex.
SPSB = 0: Sprite pattern 1 is displayed.
SPSB = 1: Sprite pattern 2 is displayed.
No. 5476-37/43
LC78711E